Many UX teams struggle to do their best work in an increasingly agile world. Lean UX offers solutions, but they are radically different from what most UX teams are used to, with different processes, deliverables, roles and responsibilities, and unpredictable scheduling. Lean UX techniques are mostly unproven—especially for large, distributed teams—and often don't get manager support. Worse is that many lean techniques are poorly defined. What exactly is an MVP? Which hypotheses do you really need to validate? How? If you have tried to make your team leaner but your manager won’t let you, this workshop is for you.
The goals of lean UX are to develop products that our customers actually want, make better decisions while minimizing waste, and get teams to work more effectively. “Lean-er” UX strives to achieve these same goals, but using more traditional tools, techniques, and team roles—things your manager will actually let you do.
This workshop is structured around the three goals of lean UX (building the right product, minimizing waste, better teamwork) to build a simple mobile app in small teams. It assumes that you need to make the best decisions you can, but with little time and minimal user research. In the end, you will have a strong understanding of how to make better design decisions quickly and confidently—in less than ideal circumstances—and how to get your team on board.