The gift of the gab

Talk TBC

The Optimist

What are some of the most impossible problems to solve? It can be any problem; societal, professional or life. Think about it for a moment.

How about an in-person UX conference? Done! Can we do it on Mars? How about bringing back the woolly mammoth? And then, for the parents, how feasible is a toddler without tantrums?

Our world is filled with a million and one problems and some of them look intimidatingly impossible. In this talk, Steyn argues that all problems are soluble as long as they adhere to the laws of physics. It’s an optimistic worldview not only applicable to temper tantrums but also how you tackle design problems at work and beyond.

Applications of Behavioural Science in Product Design

How can a brand stay relevant in a world saturated with so many digital products competing for a customer’s attention, time, and resources? Growing digital adoption requires a deeper understanding of what causes users to behave in a particular way and what compels them to click. When we reinforce specific user behaviours, we ingrain habits that become self-sustainable without requiring external triggers such as advertising.

As UX Designers, our primary goal is to build enjoyable products by improving usability and accessibility. But when we integrate Behavioural Science into the UX Design process, the outcome is a persuasive product that retains the user’s attention and drives engagement.

In this talk, I will discuss Behavioural Design techniques and the science behind them.

What are Design Systems and how they can create a valuable omni-channel experience for your users

Key points:
What is a Design System and how they can create a better omni-channel experience for your users.

How Design Systems help product teams collaborate better while working in a remote based company.

Approaching Design Systems from a Web vs Mobile perspective.

How Figma improves design collaboration while working remotely.

How to ensure a cohesive design language between product teams by using a shared Design System.

Mentorship: The foundation of a healthy design industry

From the psychological significance of a parent-child relationship to the unraveling of the modern schooling system, in this discussion, we will approach humanity’s attempts at passing knowledge on across generations and the lessons we can learn from them and apply in our daily social and professional engagements.

In this series of talks, you will be able to take away 3 things.

1. A strong argument for the importance of mentorship in the building of a relatively new industry.

2. Building a working knowledge of some of the underlying biological processes that undergird human development

​​3. And a clear & PRACTICAL guide on how to begin your career as a mentor in your own domain of knowledge.

Design Leadership in a Post-COVID world

Talk TBC

Practical Accessibility

While we all want an inclusive world, it is very easy to fall into the trap of designing for “people like me”. The field of Accessibility provides a lens and tools that help us build the inclusive and human-friendly world we all want.

What you’ll learn:
You’ll learn how to apply the lens of Accessibility to your design work and how to design for diverse audiences taking into account the usual lack of time, budget, and priority.

You’ll also experience some of the challenges some visually impaired users go through and learn how to make the world better for all.

Collaborative problem solving through dialogue

This workshop is a practical guide that aims at providing an opportunity to practice and learn how to identify and resolve problems through dialogue using an altered form of the double-diamond research & delivery methodology.

Creating a new standard: Multi-disciplinary skills integration in end-to-end experience design

At Immersion we believe that XD is shifting from a siloed practice baseline to a more integrated and connected multi-disciplinary model. As new methodologies continue to emerge, we’re exploring this convergence of multi-disciplinary practices into the modern world of experience design and the impact it is likely to have on roles, skills development, and cross-skilling in the future.

Designing for and with ADHD: struggles, superpowers, and the senses

For the most part the world we live in literally has not been designed for people (especially women) with ADHD or other neurodivergent conditions. It can be a struggle to conform with the standards and expectations of the workplace (sometimes worse in a remote context), but ADHD symptoms can also be a hidden creative superpower—it’s no wonder such a high proportion of designers have it. This talk will look at the ADHD advantage in UX & design, a few coping tips, and a few amazing things being done by designers using multi-sensory design to improve the physical and digital experiences of those whose brains process things a bit differently.